公共函数
地图相关函数封装
代码出处: 来源
- 提取地球中心点坐标:
latlng.getCenter(viewer)
- 提取地球视域边界:
latlng.getExtent(viewer)
- 提取视域边界:
latlng.getViewBounds(viewer)
- 提取相机视角范围参数:
latlng.getCameraView(viewer)
- 获取当前鼠标移动的位置:
latlng.getCurrentMousePosition(viewer.scene, movement.endPosition, null)
,Cesium.ScreenSpaceEventType.MOUSE_MOVE
事件
点击查看代码
js
var latlng = {};
/**
* 获取鼠标当前的屏幕坐标位置的三维Cesium坐标
* @param {Cesium.Scene} scene
* @param {Cesium.Cartesian2} position 二维屏幕坐标位置
* @param {Cesium.Entity} noPickEntity 排除的对象(主要用于绘制中,排除对自己本身的拾取)
*/
latlng.getCurrentMousePosition = function (scene, position, noPickEntity) {
var cartesian;
//在模型上提取坐标
var pickedObject = scene.pick(position);
if (scene.pickPositionSupported && Cesium.defined(pickedObject)) {
//pickPositionSupported :判断是否支持深度拾取,不支持时无法进行鼠标交互绘制
var entity = pickedObject.id;
if (noPickEntity == null || (noPickEntity && entity !== noPickEntity)) {
var cartesian = scene.pickPosition(position);
if (Cesium.defined(cartesian)) {
var cartographic = Cesium.Cartographic.fromCartesian(cartesian);
var height = cartographic.height; //模型高度
if (height >= 0) return cartesian;
//不是entity时,支持3dtiles地下
if (!Cesium.defined(pickedObject.id) && height >= -500)
return cartesian;
}
}
}
//测试scene.pickPosition和globe.pick的适用场景 https://zhuanlan.zhihu.com/p/44767866
//1. globe.pick的结果相对稳定准确,不论地形深度检测开启与否,不论加载的是默认地形还是别的地形数据;
//2. scene.pickPosition只有在开启地形深度检测,且不使用默认地形时是准确的。
//注意点: 1. globe.pick只能求交地形; 2. scene.pickPosition不仅可以求交地形,还可以求交除地形以外其他所有写深度的物体。
//提取鼠标点的地理坐标
if (scene.mode === Cesium.SceneMode.SCENE3D) {
//三维模式下
var pickRay = scene.camera.getPickRay(position);
cartesian = scene.globe.pick(pickRay, scene);
} else {
//二维模式下
cartesian = scene.camera.pickEllipsoid(position, scene.globe.ellipsoid);
}
return cartesian;
};
/**
* 提取地球中心点坐标
* @param {Cesium.Viewer} viewer
* */
latlng.getCenter = function (viewer) {
var scene = viewer.scene;
var target = pickCenterPoint(scene);
var bestTarget = target;
if (!bestTarget) {
var globe = scene.globe;
var carto = scene.camera.positionCartographic.clone();
var height = globe.getHeight(carto);
carto.height = height || 0;
bestTarget = Cesium.Ellipsoid.WGS84.cartographicToCartesian(carto);
}
var result = latlng.formatPositon(bestTarget);
// 获取地球中心点世界位置 与 摄像机的世界位置 之间的距离
var distance = Cesium.Cartesian3.distance(
bestTarget,
viewer.scene.camera.positionWC
);
result.cameraZ = distance;
return result;
};
function pickCenterPoint(scene) {
var canvas = scene.canvas;
var center = new Cesium.Cartesian2(
canvas.clientWidth / 2,
canvas.clientHeight / 2
);
var ray = scene.camera.getPickRay(center);
var target = scene.globe.pick(ray, scene);
return target || scene.camera.pickEllipsoid(center);
}
/**
* 提取地球视域边界
* @param {Cesium.Viewer} viewer
* */
latlng.getExtent = function (viewer) {
// 范围对象
var extent = {
xmin: 70,
xmax: 140,
ymin: 0,
ymax: 55,
}; //默认值:中国区域
// 得到当前三维场景
var scene = viewer.scene;
// 得到当前三维场景的椭球体
var ellipsoid = scene.globe.ellipsoid;
var canvas = scene.canvas;
// canvas左上角
var car3_lt = viewer.camera.pickEllipsoid(
new Cesium.Cartesian2(0, 0),
ellipsoid
);
if (car3_lt) {
// 在椭球体上
var carto_lt = ellipsoid.cartesianToCartographic(car3_lt);
extent.xmin = Cesium.Math.toDegrees(carto_lt.longitude);
extent.ymax = Cesium.Math.toDegrees(carto_lt.latitude);
} else {
// 不在椭球体上
var xMax = canvas.width / 2;
var yMax = canvas.height / 2;
var car3_lt2;
// 这里每次10像素递加,一是10像素相差不大,二是为了提高程序运行效率
for (var yIdx = 0; yIdx <= yMax; yIdx += 10) {
var xIdx = yIdx <= xMax ? yIdx : xMax;
car3_lt2 = viewer.camera.pickEllipsoid(
new Cesium.Cartesian2(xIdx, yIdx),
ellipsoid
);
if (car3_lt2) break;
}
if (car3_lt2) {
var carto_lt = ellipsoid.cartesianToCartographic(car3_lt2);
extent.xmin = Cesium.Math.toDegrees(carto_lt.longitude);
extent.ymax = Cesium.Math.toDegrees(carto_lt.latitude);
}
}
// canvas右下角
var car3_rb = viewer.camera.pickEllipsoid(
new Cesium.Cartesian2(canvas.width, canvas.height),
ellipsoid
);
if (car3_rb) {
// 在椭球体上
var carto_rb = ellipsoid.cartesianToCartographic(car3_rb);
extent.xmax = Cesium.Math.toDegrees(carto_rb.longitude);
extent.ymin = Cesium.Math.toDegrees(carto_rb.latitude);
} else {
// 不在椭球体上
var xMax = canvas.width / 2;
var yMax = canvas.height / 2;
var car3_rb2;
// 这里每次10像素递减,一是10像素相差不大,二是为了提高程序运行效率
for (var yIdx = canvas.height; yIdx >= yMax; yIdx -= 10) {
var xIdx = yIdx >= xMax ? yIdx : xMax;
car3_rb2 = viewer.camera.pickEllipsoid(
new Cesium.Cartesian2(xIdx, yIdx),
ellipsoid
);
if (car3_rb2) break;
}
if (car3_rb2) {
var carto_rb = ellipsoid.cartesianToCartographic(car3_rb2);
extent.xmax = Cesium.Math.toDegrees(carto_rb.longitude);
extent.ymin = Cesium.Math.toDegrees(carto_rb.latitude);
}
}
//交换
if (extent.xmax < extent.xmin) {
var temp = extent.xmax;
extent.xmax = extent.xmin;
extent.xmin = temp;
}
if (extent.ymax < extent.ymin) {
var temp = extent.ymax;
extent.ymax = extent.ymin;
extent.ymin = temp;
}
return extent;
};
/**
* 提取视域边界
* @param {Cesium.Viewer} viewer
*
* */
latlng.getViewBounds = function (viewer) {
var rectangle = viewer.camera.computeViewRectangle();
// 弧度转为经纬度,west为左(西)侧边界的经度,以下类推
var west = (rectangle.west / Math.PI) * 180;
var north = (rectangle.north / Math.PI) * 180;
var east = (rectangle.east / Math.PI) * 180;
var south = (rectangle.south / Math.PI) * 180;
// 鉴于高德、leaflet获取的边界都是southwest和northeast字段来表示,本例保持一致性
var bounds = {
southwest: {
lng: west,
lat: south,
},
northeast: {
lng: east,
lat: north,
},
};
return bounds;
};
/**
* 提取相机视角范围参数
* @param {Cesium.Viewer} viewer
*
* */
latlng.getCameraView = function (viewer) {
var camera = viewer.camera;
var position = camera.positionCartographic;
var bookmark = {};
bookmark.y = Number(Cesium.Math.toDegrees(position.latitude).toFixed(6));
bookmark.x = Number(Cesium.Math.toDegrees(position.longitude).toFixed(6));
bookmark.z = Number(position.height.toFixed(1));
bookmark.heading = Number(
Cesium.Math.toDegrees(camera.heading || -90).toFixed(1)
);
bookmark.pitch = Number(Cesium.Math.toDegrees(camera.pitch || 0).toFixed(1));
bookmark.roll = Number(Cesium.Math.toDegrees(camera.roll || 0).toFixed(1));
return bookmark;
};
/**
* 格式化坐标点为可显示的可理解格式(如:经度x:123.345345、纬度y:31.324324、高度z:123.1)。
* @param {Cesium.Cartesian3} position
* */
latlng.formatPositon = function (position) {
var carto = Cesium.Cartographic.fromCartesian(position);
var result = {};
result.y = Number(Cesium.Math.toDegrees(carto.latitude).toFixed(6));
result.x = Number(Cesium.Math.toDegrees(carto.longitude).toFixed(6));
result.z = Number(carto.height.toFixed(1));
return result;
};
//笛卡尔转经纬度/弧度
latlng.Cartesian3To = function (cartesian3, viewer) {
if (cartesian3) {
if (viewer) {
var ellipsoid = viewer.scene.globe.ellipsoid;
var cartographic;
//转弧度
cartographic = ellipsoid.cartesianToCartographic(cartesian3);
} else {
cartographic = Cesium.Cartographic.fromCartesian(cartesian3);
}
//转经纬度
var lat = Cesium.Math.toDegrees(cartographic.latitude);
var lng = Cesium.Math.toDegrees(cartographic.longitude);
var height = cartographic.height;
return {
cartesian3: cartesian3,
cartographic: cartographic,
latlng: {
lat: lat,
lng: lng,
height: height,
},
};
}
};
//绕点 环绕飞行
latlng.windingPoint = {
isStart: false,
viewer: null,
start: function (viewer, point) {
if (!point) point = getCenter(viewer);
this.viewer = viewer;
this.position = Cesium.Cartesian3.fromDegrees(point.x, point.y, point.z);
this.distance =
point.distance ||
Cesium.Cartesian3.distance(this.position, viewer.camera.positionWC); // 给定相机距离点多少距离飞行
this.angle = 360 / (point.time || 60); //time:给定飞行一周所需时间(单位 秒)
this.time = viewer.clock.currentTime.clone();
this.heading = viewer.camera.heading; // 相机的当前heading
this.pitch = viewer.camera.pitch;
this.viewer.clock.onTick.addEventListener(this.clock_onTickHandler, this);
this.isStart = true;
},
clock_onTickHandler: function (e) {
var delTime = Cesium.JulianDate.secondsDifference(
this.viewer.clock.currentTime,
this.time
); // 当前已经过去的时间,单位 秒
var heading = Cesium.Math.toRadians(delTime * this.angle) + this.heading;
this.viewer.scene.camera.setView({
destination: this.position, // 点的坐标
orientation: {
heading: heading,
pitch: this.pitch,
},
});
this.viewer.scene.camera.moveBackward(this.distance);
},
stop: function () {
if (!this.isStart) return;
if (this.viewer)
this.viewer.clock.onTick.removeEventListener(
this.clock_onTickHandler,
this
);
this.isStart = false;
},
};
//固定点 向四周旋转
latlng.aroundPoint = {
isStart: false,
viewer: null,
start: function (viewer, point) {
if (!point) point = getCenter(viewer);
this.viewer = viewer;
this.position = Cesium.Cartesian3.fromDegrees(point.x, point.y, point.z);
this.angle = 360 / (point.time || 60); //time:给定飞行一周所需时间(单位 秒)
this.time = viewer.clock.currentTime.clone();
this.heading = viewer.camera.heading; // 相机的当前heading
this.pitch = viewer.camera.pitch;
this.viewer.clock.onTick.addEventListener(this.clock_onTickHandler, this);
this.isStart = true;
},
clock_onTickHandler: function (e) {
// 当前已经过去的时间,单位s
var delTime = Cesium.JulianDate.secondsDifference(
this.viewer.clock.currentTime,
this.time
);
var heading = Cesium.Math.toRadians(delTime * this.angle) + this.heading;
viewer.scene.camera.setView({
orientation: {
heading: heading,
pitch: this.pitch,
},
});
},
stop: function () {
if (!this.isStart) return;
if (this.viewer)
this.viewer.clock.onTick.removeEventListener(
this.clock_onTickHandler,
this
);
this.isStart = false;
},
};